﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
namespace ObjectLibrary
{
    public abstract class VisibleGameEntity2D : GameEntity
    {
        protected Texture2D _texture;

        public Texture2D Texture
        {
            get { return _texture; }
            set { _texture = value; }
        }
        protected Vector2 _position;

        public Vector2 Position
        {
            get { return _position; }
            set { _position = value; }
        }
        public abstract void Draw(GameTime gameTime, SpriteBatch spriteBatch);

    }
}
